Part 3- New Enhancements in the VG Experience

Just when I thought that I had pretty much maximized my RG350, turns out that there's a pretty significant software that stretches it to whole another level. The difference is ginormous! Thanks retrogamecorps for dropping the new Adam image which is based on the Retroarch system featured on the new game emulators. When I tried the first iteration I was blown away, but then was disappointed by the frequent game crashes and ultimately this bug that wouldn't allow me to properly start up. Then 2 days later, there was a game fix and suddenly all the crashes and startup problems went away. I've been using it for over a month and I've experienced no problems. The amazing thing about the new software update is obviously gaming performance. I did come to grips that the previous version only allowed me to play 30% of my SNES library due to the significant lag, but with the Adam image, a community of gamers have made various tweaks and overclocking to basically maximize performance and restore it back to the original. Not only can I play SNES games, but I was able to play some PSX games. I'm probably not going to get into too much PSX games namely because I just hate 3D but some other titles like Castlevania: Symphony of Night is going to be fun to play. 


NES/SNES/Game Boy



Mega Man X (SNES, 1993):
 Completed 99.9% Sept 25 Difficulty Level *** Though I could not get through beating Darth Vader as the last boss to fully complete the game, I'm going to call this a win. Even after watching the YouTube walkthroughs and seeing how other people were able to beat DV, I must not have all the wherewithal to defeat him (ahem the Force, namely). I'm currently working on Return of the Jedi, and after beating the first one and going through this second one, it's laughable how much of the same each one is. Gameplay's a slight improvement from the first one, but one thing that it's annoying is how difficulty level to level is so up and down. Some of the early levels are much harder than the later ones. Some of the later ones can be finished by lots of random hack and slashing, though some levels and bosses require more precision. 


Wild Guns (SNES, 1993):
 Completed Sept 20 Difficulty Level *** Though I could not get through beating Darth Vader as the last boss to fully complete the game, I'm going to call this a win. Even after watching the YouTube walkthroughs and seeing how other people were able to beat DV, I must not have all the wherewithal to defeat him (ahem the Force, namely). I'm currently working on Return of the Jedi, and after beating the first one and going through this second one, it's laughable how much of the same each one is. Gameplay's a slight improvement from the first one, but one thing that it's annoying is how difficulty level to level is so up and down. Some of the early levels are much harder than the later ones. Some of the later ones can be finished by lots of random hack and slashing, though some levels and bosses require more precision. 



Castlevania Dracula X (SNES, 1993):
 Completed Sept 25 Difficulty Level *** Though I could not get through beating Darth Vader as the last boss to fully complete the game, I'm going to call this a win. Even after watching the YouTube walkthroughs and seeing how other people were able to beat DV, I must not have all the wherewithal to defeat him (ahem the Force, namely). I'm currently working on Return of the Jedi, and after beating the first one and going through this second one, it's laughable how much of the same each one is. Gameplay's a slight improvement from the first one, but one thing that it's annoying is how difficulty level to level is so up and down. Some of the early levels are much harder than the later ones. Some of the later ones can be finished by lots of random hack and slashing, though some levels and bosses require more precision. 


Super Mario World (SNES, 1993):
 Completed Sept 25 Difficulty Level *** Though I could not get through beating Darth Vader as the last boss to fully complete the game, I'm going to call this a win. Even after watching the YouTube walkthroughs and seeing how other people were able to beat DV, I must not have all the wherewithal to defeat him (ahem the Force, namely). I'm currently working on Return of the Jedi, and after beating the first one and going through this second one, it's laughable how much of the same each one is. Gameplay's a slight improvement from the first one, but one thing that it's annoying is how difficulty level to level is so up and down. Some of the early levels are much harder than the later ones. Some of the later ones can be finished by lots of random hack and slashing, though some levels and bosses require more precision. 






Metroid Fusion (GBA, 2002):
 Completed Nov 25 Difficulty Level **** If there's one thing that the GBA excels it's the Metroidvania genre. Admittedly, I gave it's SNES sibling a crack and just gave up due to its sheer complexity even though I recall beating it at one point. This game is much more user friendly. The game has a mix of good balance of action shoot 'em up with some major puzzle elements (more like just using a lot of trial and error). The bosses near the end is extremely tough and I had to use the quick save and load hacks just to figure out all the patterns given that they can kill you in a matter of seconds. The game is smooth, has a great soundtrack and has an excellent kill and rewards system that's gratifying the more you progress through the game.


Castlevania Harmony of Dissonance (GBA, 2002): Completed Nov 20 Difficulty Level ** 1/2  Pleasantly surprised, that I never played this game in its original form. It took me awhile to get used to the small character size, power systems, and the whole new RPG element since I've been playing it's other forms on the 8- and 16-bit counterparts. But as I started to progress through all the nooks and crannies of the large Castle map through these bite size chunk rooms, I really got hooked. Not so much a feeling of being impressed, maybe more on the OCD side of having to complete all what the game had to offer- so much gameplay packed into one cartridge. I did not realize that I probably clocked more than 8 hours to finish and I almost did not want the game to end. And when it did, I wouldn't say that the final boss and ending was very satisfying- the boss was just a regular dude and there was not much of a closing- just roll credit. Nonetheless, the game play experience made up for it.  

Castlevania: Aria of Sorrow (GBA, 2003): Completed Nov 15 Difficulty Level ** 1/2 This game that came out later than Harmony is much better in terms of gameplay and visuals- music is a toss-up. I started with Aria first before jumping into Harmony, so worked backwards here. The game is truly a classic. It was tougher to beat than Harmony and required me to check out some YouTube walkthroughs- and that was because I had to learn the nuance of these weapons that were needed to get pass certain areas of the game. It was a truly rewarding experience playing the game - innovative level design and very creative bosses. I just can't get into the first one - Circle of the Moon - with its wonky control and tiny visuals, so I can see how this game really evolved.  




Contra: Hard Corps (Mega Drive, 1993):
 Completed Sept 23 Difficulty Level *** Though I could not get through beating Darth Vader as the last boss to fully complete the game, I'm going to call this a win. Even after watching the YouTube walkthroughs and seeing how other people were able to beat DV, I must not have all the wherewithal to defeat him (ahem the Force, namely). I'm currently working on Return of the Jedi, and after beating the first one and going through this second one, it's laughable how much of the same each one is. Gameplay's a slight improvement from the first one, but one thing that it's annoying is how difficulty level to level is so up and down. Some of the early levels are much harder than the later ones. Some of the later ones can be finished by lots of random hack and slashing, though some levels and bosses require more precision. 





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